So…tired…

Hello everyone,

So, sunday was a pretty busy day, and that’s why I didn’t post anything (and Monday was a day to rest).

Our artist Yuri didn’t sleep on saturday at all to deliver some awesome art so we worked heavily to put his art into the game.

And the result of all this work… we won the Best Mobile Game prize in our site. We also won the 1st prize from 1 of the 8 group of judges in the MTLGameJam site.

To play our game, please check the links below:

Jam page: http://globalgamejam.org/2015/games/divided-zero

Flash version: http://fouramgames.com/swf/ggj2015.html

Let us know what you think of the game!

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Theme and Game

So… the theme for this year’s jam (“What do we do now?” is kind of crazy, so we had a long discussion and came up with a fun little game that made everyone happy to work on.

It’s gonna be a short 2D old-style adventure game, with 8-bit RPG graphics. Just take a look at those awesome graphics and background music:

Hero's room

Hero’s room. Where everything starts.

Play background music

Basically speaking, the game will be about a little dude that breaks the internet and has to find stuff to do, or else he’ll literally die of boredom. He’ll roam around his house, and later in development, around Montreal trying to keep himself entertained.

Some of the activities will have more than one option, like petting a cat or kicking the same cat, with different results. Each activity makes your boredom level lower or higher, depending on type of activity and frequency of utilization.

After dying of boredom, the hero can come back and try again, always progressing farther than the last time, hopefully.

So… hope you guys like our idea, and give us some feedback on it, even now, or later, so we can continue development even after the Jam ends.

Cheers.

Technical Stuff

Hello, everyone!

Now I just want to talk a little about our team and software used in the jam.

Andre – Game Designer and blogger: Since there’s not much to do right now… let’s blog about it.

Mark – Programmer: Using HaxeFlixel as game engine, and we intend to make an Android build for the final prototype of the jam.

Maxime – Sound designer: Logic Pro and add-ons.

Yuri – 2D artist: Drawing in Photoshop in a Surface tablet.

À plus tard!

Live from the GGJ 2015!

Hello everyone,

We’re team Random Word (we had like 1 second to come up with a name) and we’re posting live from Montreal during the GGJ15.

Game making at the Montreal Game Jam at ETS.

Montreal Game Jam at ETS.

Everyone is working really hard to make their game, and sleeping is something we don’t do much around here.

We hope to have a nice playable game, with full potential to become a full game later on. We’re working on it right now and we’ll be posting some updates, hopefully, before the end of the Jam.

Cheers.